Docsarchitecture

🏗️ Architecture & Core Mechanics

The VibeDev Motion engine operates on a unique "Sync-State" architecture. While Framer Motion handles the React state and visual transitions, the VibeDev core runs a parallel physics simulation in a WASM-based world.

1. The Physics Loop

The PhysicsProvider initializes a RAPIER.World and starts a high-performance requestAnimationFrame loop.

What happens in each frame?

  • Step: The world steps forward (world.step(eventQueue)).
  • Sync: useBody hooks listen to the world transforms and update their respective React components.
  • Events: Collision events are processed and dispatched as React callbacks.

2. Rigid-Body Syncing

Every vibe component can be linked to a physical body. If physics={true} is passed:

  • A matching rigid body and collider are created in the simulation.
  • The element's x, y, and rotate are driven by the simulation instead of standard CSS layouts.
  • Layout forces (gravity, friction, air resistance) are applied automatically based on the selected Vibe Preset.

How it differs from standard Framer Motion:

| Feature | Framer Motion | VibeDev Motion | | :--- | :--- | :--- | | Movement | Keyframe/Spring based | Impulse & Force based | | Collisions | Manual/None | Automatic (Rigid Bodies) | | Logic | JS Main Thread | WASM Core (Liquid Smooth) |

© 2026 Synthron AI Technologies. All rights reserved.

Developed & Maintained by Synthron